April 25

THURSDAY APRIL 25th LESSON: ANIMATION SHORT FILM STUDY

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LESSON: ANIMATION SHORT FILM STUDY

*Watch the five short films below and breakdown each film:

VIDEO: SOFT RAIN

VIDEO: FRIENDSHIP

VIDEO: COIN OPERATED

VIDEO: UMBRELLA

VIDEO: LET’S EAT

his guide was created as a result of a personal study I have done, watching and analyzing the difference and similarities of every Academy Award nominated animated short film in the last 20 years.

Through this study, I have found that there are 8 archetypes (or genres) short films usually fit in.

With sharing these results I hope to help filmmakers in the process of making their own animated short. Either by focusing them on the type of film they are making, (and then tightening it up by reading our definitions and watching similar films) or inspiring new ideas from our breakdowns of the different genres.

Contents:

  1. The Quick Arc
  2. The Duel
  3. The Saturday Morning Cartoon
  4. Story Time
  5. High Concept
  6. The Sketch
  7. The Twist
  8. Weird / Abstract / No Point

1. The Quick Arc

In the Quick Arc, a character goes through a sped-up version of a traditional film story arc, using the classic 3 act structure. That character arc could be a positive arc, in which the character has changed for the better (Mr. Hublot), a flat arc, in which the character stay the same but they have changed the world around them (Purl), or a Negative arc, in which the character had changed for the worse.

They start in The Normal World, and quickly encounter an Inciting Incident(a call-to-action) which challenges their way of life and force them to act.

They go through different Trials, trying to handle the situation they way they’ve always handled things, and that’s not going to work for them. They will fail. But then (usually at the film’s mid-point) they reach a Breakthrough.

They figured out what to do, and do it. It looks like things are then starting to work out, but then the hero quickly learns that this was only a false victory (or false defeat). They reach a Low Point, throwing it all out the window.

Then the hero learns an important lesson, and is forced to either change or create change to get what they need. It is with that change that they reach the Resolution, and the film would (usually) end with the mirror image of that “normal world” from the beginning, introducing a whole New world. Our character will never be the same again.

These shorts are usually the ones that make you cry.

Genre characteristics:

  • 1 main character
  • Character goes through a full arc
  • Traditional 3 act structure: 1) Normal World, 2) Inciting Incident 3) Trials 4) Breakthrough 5) Low Point 6) Resolution + New World

Example: Purl by Kristen Lester | Pixar

The film features 1 main main character, Purl, a female ball of yarn, who starts working in a predominantly male work environment (comically exaggerated in this film, with the amusing company name B.R.O Capital). Through the film, Purl tries fitting in. In doing so, she’ll have to learn how much of herself is she willing to lose in the process.

Before reading further, make sure you watch the film.

This film follows the 3 act structure, and utilized a flat character arc.

ACT 1:

We start with the Normal World, in which B.R.O Capital is a male-dominant firm. The Inciting Incident happens right off the bat, as Purl (our yarn-ball protagonist) starts her new job at the firm and thrown into this foreign male environment. One she’s not equipped to deal with.

ACT 2:

Purl tries to deal with this new world the only way she knows how, but that proves to be ineffective. She goes through numerous Trials, such as dealing with a homogeneous closed group of coworkers who find her odd and different, don’t get her humor, think her business ideas are “too soft”, and don’t invite her to lunch.

She fails and gives up… or does she?

Breakthrough! (exactly half way through the film)

She comes up with a plan. If she can’t beat them, join them! She alters her appearance and personality in order to fit in. And guess what? It works! They laugh at her (sexists) jokes, go for her (aggressive) business ideas, and invite her to Happy Hour drinks after work. They love her. She’s one of the guys. But then –

ACT 3:

A new worker shows up. And she’s just like Purl used to be. She realizes her victory is a false one. She changed, and not for the better. She sacrifices everything about herself just to fit in.

That’s her Low Point. She’s lost any part of who she was. But no more! She will not end up like the guys around her. She will take a stand and make a difference. She invites the new worker to come out with them. This surprises everyone, but they are forced to accept it. That was Purl’s moment of Resolution. And now we enter the –

New World. A mirror image of the opening Normal World, in which we see a diverse work environment with a mixed bag of personalities and appearances where everyone feels accepted. Purl had changed the world around her for good.

Conclusion

As you can see, we went through these 3 acts very quickly (thus the name Quick Arc), but all the important beats are still there, and they are what makes the story work so well.

Other notable films in this genre:

2. The Duel

The Duel genre has two characters who are up against each other in one way or another. Either by trying to one-up each other (One Man Band), by learning to get along (Hair Love), or simply a fight for domination, with one winner and one loser (The Longest Daycare).

One important thing to note is that the protagonist(s) don’t change at the end. They might end up at a different place than where they started at, but it is their persistent personality that drives their actions and leads to their end result. They don’t go through a character arc. At best, they learn to live with the other character.

A typical Duel film starts with one character quickly being thrown into conflict with another character. Then they initially try to one up each other, or figure out a way to work together, or simply fight, until their conflict gets resolved by either getting along, or a clear win/defeat.

Genre characteristics:

  • Two characters against each other
  • The resolution is about how the conflict between them gets resolved, and not about how they changeindividually.

Example: The Longest Daycare by David Silverman | Fox

This film features Maggie Simpson on a particularly rough day at daycare, where she faces a bully who aims to kill her butterfly. If she is to save her new pet, she must use all her wit and cunning.

Before reading further, make sure you watch the film.

The film opens with Maggie quickly thrown into the lion’s den that is daycare, where she immediately is greeted by the class bully — A kid who likes to kill butterflies. She then finds a caterpillar, and the bully shows up right away with his big hammer.

She then goes through a short sequence of avoiding the bully (including camouflaging the caterpillar as her eyebrow to get passed him, an act of foreshadowing to what she’ll do at the end of the film). As Maggie learns that her caterpillar will soon turn into a butterfly, she transitions to a full-on chase sequence, trying to run away from him. This is the Duel part of the film.

This duel is then resolved with the bully supposedly killing her butterfly, followed by an overdramatic crying scene she performs, and as she leaves with her mom we get to see her clever plan unfolds, as what she left behind was in fact her hair tie, not the butterfly. Thus, she won the duel.

Conclusion

The Duel doesn’t have to be a fight to the “death”, like the example above. In One Band Man, the two performers both end up losing, as their one-upmenship cost them their hard earned coin. Our very own Tasteful has a similar resolution, with both the fish and the pig working together, miserably, and still get criticized by an unhappy customer at the end. Partly Cloudy ends with the two partners learning to work together despite the difficulties.

The main point of this genre is the conflict between two characters, without any of them changing at the resolution, regardless of the way we chose to resolve it.

Other notable films in this genre:

3. The Saturday Morning Cartoon

This type of short features a single character driven by one single motivation. A one-track mind.

They usually want to either get something or get out of a situation, usually in a humorous way with cartoon-like antics.

Change isn’t an issue for these type of films, as the character isn’t any different at the end than they were when they started. It’s about watching them go through hell and back trying to get what they want.

The name of this genre is taken from traditional old-fashioned cartoons (like Looney Tunes) which featured that style of short filmmaking often.

Think about Wile E. Coyote trying to capture the Road Runner. Every short is the same, and Coyote only cares about one single thing: catching the Road Runner. He never changes, and never waivers. The same goes for Pinky and the Brain (taking over the world) or Pepé Le Pew (finding love).

Though many of these characters interact with a secondary character (like the Road Runner or Tweety) I don’t consider it a Duel because the two character don’t end up with any kind of resolution. They don’t get closer, learn to live together, or beat one another in any final way. In this case, the secondary character is simply the obstacle our main character tries to overcome over and over again.

Genre characteristics:

  • One single-minded character
  • Focus on getting something, or getting out of something.

Example: Gone Nutty by Carlos Saldanha | Blue Sky

Gone Nutty is the classic embodiment of the Saturday Morning Cartoon genre. It features Scrat, a single-minded prehistoric rodent, who’s trying to store his nuts.

Before reading further, make sure you watch the film.

Through the entire film, we see him struggle against the environment, as his attempts of holding on to his nuts constantly fail, and he gets into worse and worse situations. He then proceeds to lose them all, and find himself helplessly stranded on a block of ice floating in the water.

Scrat has no other motives or objectives in his existent, other than getting and storing his nuts. He doesn’t change, he doesn’t learn. He simply and consistently pursues his goal, no matter the consequences.

Conclusion

This genre can often be confused with the Duel, as they both feature a character in a constant conflict with something. The main difference is that in the Duel, both characters reach a resolution together (win/lose, or learn to get along) while the SMC genre character faces the world on its own, driven by one simple goal.

Other notable films in this genre:

4. Story Time

Story Time films focus on capturing a moment in time (often narrated throughout), or a segmented story that doesn’t have an apparent character arc or any major transformation.

The story is often told at us, rather than presented to us through the action of the characters in the film, similar to an animated bed time story, with a clear storyteller taking us through the journey.

It could be a poem (Dear Basketball), an informational film (Your Friend the Rat), a small concept piece of what could be a feature film if developed further (The Dam Keeper), or a short story about a childhood memory (Negative Space).

The main distinction with this genre, compared to Quick Arc, is that it’s not about the character arc or the plot, but about sharing a short story with the viewers in an interesting way, and while a character arc could sometime occur, this genre usually doesn’t need high conflict or resolution. It’s a window into one’s soul or thoughts.

Genre characteristics:

  • The story is told at us, rather than shown to us through the action of the film
  • More similar to a bed-time story than a traditional film
  • Often narrated

Example: Negative Space by Max Porter & Ru Kuwahata | Tiny Inventions

This short is based on a poem by Ron Koertge, and it tells the story of a kid remembering his father through their experience of masterfully packing a suitcase.

Before reading further, make sure you watch the film.

The film exemplify the Story Time genre perfectly. It throws us into the story right away, without much of an exposition or setup. There’s no inciting incident or any of the other elements of the 3 act structure. It simply relays a kid’s memory of his dad teaching him how to pack a suitcase, and what it meant to him.

Through the reading of the poem (narrated over the whole film) we cut between scenes depicting parts of that memory, and scenes of the protagonist making his way to what we learn at the end is his dad’s funeral.

Conclusion

This short is a great example of what the Story Time genre does so well: Shows us a window into one’s world. Me and My Moulton does that with a childhood memory of a young girl, Ryan does that in a documentary style way using interviews, and The Lost Thing does it with a completely fictional story.

Some of the films in that genre has Quick Arc elements in them (like Why Z or Pinky Toe), in which the protagonist goes through the character arc stages, but the unique format of the Story Time genre is what distinguishes it from the rest.

Other notable films in this genre:

5. High Concept

A High-Concept film utilizes some kind of interesting and unique concept, usually a visual one.A form of magical element or world-rule that is expressed prominently through the film.

This genre is often blended with other genres, but the main focus and attraction of this kind of film is that unique special element. When people talk about that film, they will use that twist to describe it. “That film where the husband and wife are on separate gravity fields” (Head Over Heals).

The Best example f0r this genre is Pixar’s Day & Night, where two characters interact in a “Duel” type of story, but the main selling point of this film is the fact that the characters themselves are used as our window to the scenery behind them, and to top that, they each show different times of the day through their bodies. Now that’s High-Concept.

Genre characteristics:

  • One unique element or rule (usually visual) that is featured through the film

Example: A Single Life | Job, Joris & Marieke

A single Life tells the story of a young woman who finds that she can go forward and backwards in time using a vinyl record.

Before reading further, make sure you watch the film.

This film focuses on one unique rule (or element) in the character’s world, which is the magical record that can shift time around. There’s no exposition or character development, the film is all about that one record, and how the woman plays around with it until she accidents overdoes it and ends up in an urn.

Conclusion

While this film used a physical object as the unique element, there’s many other ways of doing it. I mentioned Day & Night’s use of their silhouettes as the window to the film, but Reflection did it by using a copy of the character only shown in reflections to portray her inner self. Fresh Guacamole used military objects that look like food in preparing a bowl of guac, and Logorama featured a whole world made out of logos, while showing a pretty standard action chase sequence.

The main thing to note about this genre is that the unique element takes a front seat as the main focus point of the film, while the plot and characters revolve around it to tell the best story possible.

Other notable films in this genre:

6. The Sketch

You got an idea for a funny sketch, and that’s what this genre is all about. There doesn’t have to be much of a story or a character arc (though there could be), but the main point behind this type of film is a certain funny idea or situation the creator had.

A great way to end up with a Sketch type film, is to ask “What if…?”

What if we took plain interviews with plain people and animated zoo animals to them (Creature Comforts)? or what if a dog ran a therapy group with a bunch of very different animals (Animal Behavior)?

Genre characteristics:

  • It’s a sketch. One you might expect to see on shows like SNL or Portlandia.

Example: Animal Behavior by Alison Snowden and David Fine

Animal Behavior portrays an entire group therapy session for different animals, ran by a dog.

Before reading further, make sure you watch the film.

This film is what the Sketch genre is all about. It’s funny, it’s absurd, and it doesn’t seem to go anywhere in particular, other than amuse us further. We get to see a great answer to the “What if” question presented to us at the start of the film. What if a dog ran a therapy group for a bunch of different animals? No one changes in particular, and we’re definitely not thinking about 3 acts. It’s just about plain old fun. And maybe some deep insights into our true nature as animals (watch the film and you’ll know what I mean).

Other notable films in this genre:

7. The Twist

A film in which you have to get to the end of it to understand its point. There’s either a big twist, which brings a new light to everything we’ve watched so far (Maestro), or we realize that the story actually loops in a certain way (Food for Thought).

Genre characteristics:

  • A surprise ending that brings new light to everything we’ve watched up to that point.

Case study breakdown: Maestro by Geza M. Toth | KEDD Animation Studio

Five minutes before the big performance Maestro is getting ready behind the curtain. Time is slowly ticking away.

Before reading further, make sure you watch the film.

Through the entire over 4 minutes of watching this film, we keep asking ourselves “what’s going on here?”. It looks like a performer getting ready for a show, but as the film progresses, and the preparation prolongs, we wonder what could possibly happen at the end, which now has only a few seconds to happen?

Then it happens, and the film is over. The big twist is, of course, that our protagonist is actually a bird in a cuckoo clock, and his performance takes exactly 2 seconds before it’s over. It’s a clever idea and is well executed.

Conclusion

Not all films in this genre must confuse us throughout. In our own Food For Thought, it starts out as a pretty standard film, throwing our protagonist in a scary situation. It’s only at the end that we realize the fish are just food for the spider crab. In The Present, all we see is an obnoxious child ignoring a poor 3 legged dog. It’s only at the end that we understand what was the purpose of this present, and what the kid was going through. In The Falling, we realize that the entire film, in fact, loops.

The main point of the Twist film is that it’s those last few moments that will reveal the point of the entire film.

Other notable films in this genre:

8. Weird / Abstract / No Point

This genre doesn’t have an apparent point or message, but rather could be a part of a bigger story (that we simply didn’t get to see), or demonstrate some kind of artistic style or technology. Some are just a form of experimental, abstract or impressionistic expression of the artist, using the animation medium as the canvas.

These are usually those films in which after there’s a long silence and lots of confused faces.

Genre characteristics:

  • An abstract / experimental form of storytelling
  • No apparent message or resolution

Case study breakdown: Prologue by Richard Williams

Prologue was intended to be the first part of a planned feature film based on the play Lysistrata. It depicts a gruesome battle between four fighters.

Before reading further, make sure you watch the film.

Prologue is a masterpiece of hand-drawn animation. Created by animation master Richard Williams, the film shows an entire battle in one long shot, animated in a virtuoso kind of way, flying around and in between the characters as the fight.

Story doesn’t seem to exist much in this film, as it was intended to be a part of a much bigger project, so as it stands it simply shows an amazing demonstration of the animation art form, but no story or character.

Conclusion

The “No Point” part of the name isn’t meant in a derogatory way. It’s simply pointing out that there isn’t a traditional story point to the film. A conclusion or resolution of any kind. This approach can leave some viewers with that sense of “what was that?” Or “What was the point here?”, but that is normal as the audience’s expectations from films are pretty set, and breaking them often created confusion and disinterest.

This isn’t said to discourage filmmaker from making films like this, but only to put it in the right context as to what viewers might experience watching them.

Other notable films in this genre:

Final thoughts

Congrats for making it to the end of our short film structure guid, I hope you learned something from watching these films and going through our breakdowns, or at least had fun doing so.

April 24

WEDNESDAY APRIL 24TH LESSON: THE HISTORY OF ANIMATION

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MINDFULNESS AND GRATITUDE

DAILY MOTIVATION

LESSON: THE HISTORY OF ANIMATION

VIDEO: A MAGIC SHOW SHORT FILM

VIDEO: WALT DISNEY HOW HE DO THAT

VIDEO: DISNEY MAGIC OF ANIMATION

VIDEO: HOW PIXAR’S MOVEMENT ANIMATION BECOMES SO REAL

VIDEO: HOW KLAUS WAS MADE

1900 – The Enchanted Drawing

 

Evolution-of-Animation-Enchanted-Drawing
Source: https://www.youtube.com/watch?v=rYDmH2B9XJw

We kick things off with a silent film by J. Stuart Blackton, who some call the father of animation. His silent film shot in Thomas Edison’s Black Moria studio in New Jersey is credited as the first animated sequence on film ever.

 

An actor essentially does a bit of prop work and a cartoon man drawn on an easel occasionally changes expression thanks to some basic stop motion photography. Nothing fancy, but enough to capture the imagination of its viewers and other’s looking to run with this new and exciting visual entertainment medium.

1906 – Humorous Phases of Funny Faces

 

Evolution-of-Animation-Humorous-Phases-of-Funny-Faces
Source: https://www.youtube.com/watch?v=wGh6maN4l2I

 

 

 

 

Without any live action actor this time, J. Stuart Blackton returns with this, the first animation recorded on standard picture film. Humorous Phases begins with an artist drawing portraits on a blackboard in chalk, before they begin to animate and interact with each other.

 

It may be primitive, but this film would have blown your monocle clean off your face if you hadn’t seen a drawing come to life before!

1908 – Fantasmagorie

 

Evolution-of-animation-Fantasmagorie
Source: https://www.thevintagenews.com/2016/12/06/the-first-fully-animated-film-ever-the-1908-fantasmagorie-was-made-by-emile-cohl/?chrome=1

French Charicaturist Émile Cohl steps into the ring now, producing the first fully animated cartoon with no live-action whatsoever. Made from 700 drawings, each double-exposed, this 2 minute long film is the earliest example of what became known as traditional animation.

 

With his characters morphing and transforming throughout, Cohl wanted to really demonstrate the fantastical, reality-defying possibilities of animation with his production.

1914 – Gertie the Dinosaur

 

Evolution-of-animation-Gertie-the-Dinosaur
Source: https://en.wikipedia.org/wiki/Gertie_the_Dinosaur

Whilst Gertie was perhaps the first animated character to gain notoriety, Windsor McCay’s animated dinosaur film is worth a mention because it is the first animation to make use of key framing, inbetweening, registration marks and animation loops. These all became part of standard industry practice for traditional animation production for decades to come.

1919 – Felix the Cat

 

Evolution-of-animation-Felix-the-Cat
Source: https://animation-appreciation-education.tumblr.com/post/132410311237/feline-follies-1919-produced-by-pat-sullivan

Felix was the leading character of a series of short cartoons created by Otto Messmer and became the first real ‘star’ of the animated silent film era.

 

He was a bit of a pop culture icon as well, having dolls, toys, watches, ceramics, postcards and more made in his image.

1922 – Steamboat Willie

We all know this one! Steamboat is often mistakenly thought to be Mickey Mouse’s debut, when in fact, this wasn’t his first outing. It was, however, the first animated film to both popularise Mickey and to be fully scored.

 

Yeah that doesn’t sound as impressive, but it’s still an iconic moment in animation history with some of the most recognisable visuals of any animation ever.

1930 – Dizzy Dishes

This animated cartoon about an incompetent chef gets a mention because it’s the first cartoon in which Betty Boop appears. Although not as we know her… Back then, she was some kind of terrifying dog-human hybrid. Sorry for the nightmares.

1932 – Flowers and Trees

 

This is part of Disney’s Silly Symphonies series, and was the first film to win an Academy Award for Best Animated Short.

 

The keen-eyed amongst you will notice that we’ve left the black and white era behind us! Flowers and Trees was also the first animated film shot with a three-strip Technicolor camera, a process so costly that it almost ruined Disney financially. Luckily the cartoon was a smash hit – phew!

1933 – King Kong

 

Widely considered to be one of the greatest films of all time – King Kong earns its spot in the history of evolution for including the most advanced and convincing stop motion animated characters yet seen.

1937 – Snow White and the Seven Dwarfs

Probably the first animation on this timeline that still holds up nowadays, which speaks volumes of its polish, Snow White was the first ever full length animated feature film.

 

The labour-intensive yet visually stunning production perhaps makes this the work that cemented Walt Disney as one of the world’s most innovative storytellers.

1960 – The Flintstones

 

This palaeolithic Hanna-Barbera cartoon was the first ever prime-time animated show.

 

Amongst its long list of accolades and achievements, did you know that Fred and Wilma were also the first married couple to ever be shown in bed together on TV? Remember that one, might come up in a pub quiz one day!

1961 – One Hundred and One Dalmatians

 

This one is on the animation timeline because it was the first full feature animated film Disney made using xerography.

 

This is a process that eliminates hand-inking the outlines of the characters on each cel. Instead, the drawings were printed directly onto the cels, saving a massive amount of time and labour. Keep an eye out for the clear, bold lines in Dalmatians – a direct result of this process.

1985 – The Adventures of Mark Twain

 

Evolution-of-animation-Mark-Twain
Source: https://www.imdb.com/title/tt0088678/mediaviewer/rm2051125249/?ref_=ext_shr_lnk

Another first, this Will Vinton production about Mark Twain, Tom Sawyer, Huck Finn and Becky Thatcher was the first ever feature length stop motion claymation film

 

It paved the way for studios like Aardman and Laika to take this process and run with it.

 

1988 – Who Framed Roger Rabbit

The first feature film to have live-action and cartoon characters share the same screen – we’ve come a long way since The Enchanted Drawing!

 

Roger Rabbit is also a major milestone in animated history because of the sheer number of characters and assets from different studios that made an appearance. Where else can you get Bugs Bunny and Mickey Mouse in the same scene?!

 

1993 – Jurassic Park

Jurassic Park mixed animatronics, stop-motion and CGI to create the most photo-realistic animated creatures ever before seen on screen.

 

Industrial Light & Magic (ILM), the visual-effects studio behind these prehistoric creations, took a year to create just 4 minutes of computer generated dinos.

1995 – Toy Story

 

Just 2 years after Spielberg’s Jurassic Park, Pixar came out with the first entirely computer generated feature film. It had full model articulation and motion-control coding to bring Andy’s toys to life, a real breakthrough in 3D animation which secured Pixar’s position as the studio to beat.

 

Toy Story was also the first animated film nominated for an Academy Award for best original screenplay, showing how animation was beginning to be recognised and respected as entertainment, rather than just for animation-related accolades.

 

2002 – Lord of the Rings: The Two Towers

 

The second instalment of Peter Jackson’s Lord of the Rings trilogy is remarkable for many reasons, not least of which is the motion capture and CGI work that went into creating Gollum.

 

Whilst the dinosaurs of Jurassic Park were highly accomplished elements that looked right at home alongside live-action stars, Gollum was the first real character that showed the world what motion capture and CGI was capable of. A fully computer generated character could appear alongside actors and it looked amazing.

 

Check out our pieces on Andy Serkis and mocap for more technical info and trivia about Gollum and motion capture!

 

2009 – Avatar

 

Moving from LotR’s CGI characters in real world settings, the next milestone in animation history came from James Cameron’s Avatar featuring real actors in completely computer generated worlds

 

Avatar blew audiences away with its advanced CGI and motion capture techniques, bringing the lush, alien world of Pandora to life in both 2 and 3 dimensions.

 

2012 – ParaNorman

 

 

Stop motion has come a long way! Us Brits, having grown up with the likes of Pingu, Bagpuss, The Magic Roundabout, Wallace and Gromit, and Creature Comforts on our screens, tend to have an especially soft spot for the medium as well.

 

ParaNorman by studio LAIKA represents some of the most advanced stop-motion and modelling techniques in animation to date. It was the first to make use of mass 3D printing for its models – creating over 31,000 individual face parts during production.

 

This technique is why the puppets in ParaNorman are so expressive and versatile – over 250 unique faces were used for one character to create a single shot lasting only 27 seconds. These groundbreaking stop motion techniques are enough to make viewers question if it’s even models at all!

April 23

TUESDAY APRIL 23rd LESSON: THE HISTORY OF ANIMATION & THE SATURDAY MORNING CARTOON

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LESSON: THE HISTORY OF ANIMATION & THE SATURDAY MORNING CARTOON

VIDEO: SATURDAY MORNING CARTOONS

VIDEO: THE RISE AND FALL OF SATURDAY MORNING CARTOONS

VIDEO: HISTORY OF ANIMATION AND THE SATURDAY MORNING CARTOON

VIDEO: THE HISTORY OF SATURDAY MORNING CARTOONS

 

If you’re of a certain age, you probably have fond memories of waking up early on Saturday mornings, fixing yourself a sugary bowl of cereal, and plopping down in front of the television in your pajamas to watch hours of cartoons.

From the 1960s until the early 1990s, animated features such as Mighty Mouse, Scooby-Doo, Looney Tunes, Super Friends, and Spider-Man dominated American television sets from the hours of 8 a.m. to noon on Saturdays, providing children fond memories they’ve cherished far into adulthood.

But as much as we loved these shows, they weren’t created just to entertain kids; the programs were made to generate revenue for TV networks and toy companies. The enthusiasm for squeezing profits out of this captive audience of children accelerated the creation of many fondly remembered shows. Ironically, it also hastened the downfall of this Saturday morning tradition. Today, the networks’ Saturday morning shows don’t have a cartoon in sight. What happened?

While the concept of the television was conceived in the late 1800s, it wasn’t until 1927 that a fully functional electronic TV system made its first successful debut in San Francisco, designed by 21-year-old Philo Taylor Farnsworth. TV shows began running in the late 1920s and early ’30s. Then, the first television ad premiered on NBC in 1941, a commercial for Bulova watches.

The idea of generating revenue through partnerships with sponsors proved to be revolutionary for marketers and television networks alike.

After World War II, the sale of TV sets boomed across America. Though there were around 40 million radios in the U.S in 1947, the sale of television sets would rise dramatically in the 1950s and ’60s, thanks to the invention of the first complete electronic color TV system in 1953, developed by RCA.

While TV stations began broadcasting live-action shows in color, executives also realized they could air full-color cartoons.

Cartoon shorts that could only be found in movie theaters in the 1930s and ’40s, like Mighty Mouse, Looney Tunes, and Heckle and Jeckle, were now being introduced to a new generation of kids on broadcast TV.

Though Crusader Rabbit — a series of four-minute-long satirical cliffhangers — was the first animated series produced for television in 1950, followed by Rocky and His Friends (also known as The Adventures of Rocky and Bullwinkle) in 1959, it was The Flintstones that accelerated America’s love of cartoons.

Created by Hanna-Barbera, The Flintstones became the first prime-time cartoon series of its kind. Geared toward families, it aired September 30, 1960, on ABC. With The Flintstones’ success, Hanna-Barbera soon followed it up with other family-friendly sitcoms like Top Cat, The Jetsons, and Jonny Quest. When The Flintstones ended its prime time run in 1966, Hanna-Barbera began focusing its attention on the already-popular Saturday-morning timeslot to grow its market, specifically toward children.

A number of other animation studios followed suit including Filmation, which produced Fat Albert and the Cosby Kids and The Archies, as well as DePatie-Freleng Enterprises of Pink Panther fame. But it was Hanna-Barbera that reigned supreme on Saturday mornings throughout the 1970s with Super Friends, Scooby-Doo, Speed Buggy, The New Schmoo, Captain Caveman, and a slew of others.

TV networks were finding that animation was not only cheaper to produce than live-action shows, but it was also more profitable. They could hire fewer voice actors since many of them played multiple roles, and reruns allowed the cost of the initial investment to be spread out over a longer period of time. Plus, the networks could run toy and cereal commercials during these shows, which would entice young viewers into begging their parents to buy these products for them.

Parents and educators, however, were worried about how much time children were spending in front of their TV sets. Parents’ lobbying groups like Action for Children’s Television began cropping up in the late 1960s, voicing concerns about cartoon violence, stereotypes, and the commercialism and anti-social behaviors associated with hours of sitting in front of the TV. Researchers began to study the long-term effects of Saturday morning cartoons and the direct marketing associated with them. They found that kids had a difficult time differentiating between the shows themselves and the ads that ran with them. Kids were also unable to understand how manipulative these commercials could be.

In 1978, the Federal Trade Commission attempted to ban all direct advertising to any children under the age of six. But lobbying groups representing toy companies and the advertising and cereal industries struck a deal that encouraged children’s programming to be balanced out with educational and informational content. Though Schoolhouse Rock! had been on the air since 1973, other networks began creating short public service announcements of their own, most notably The Bod Squad and NBC’s One to Grow On, which debuted in 1983.

While animated shows based on existing TV shows and movies were a thing before the ’80s, shows like Hanna-Barbera’s The Fonz and the Happy Days Gang, and Laverne & Shirley in the Army, as well as Ruby-Spears’ Mister T, and It’s Punky Brewster, had varying degrees of success. But they all paved the way for the cross-promotional marketing bonanza that would soon take over Saturday mornings.

A new era of cartoons was emerging, and child advocacy groups and parents were growing increasingly worried about what these shows were becoming.

While cartoons had been, up to this point, mostly original creations, a number of animated shows were being made that blended the commercial and entertainment aspects of Saturday morning cartoons into one package: programs based on toys, video games, and movies.

Shows like G.I. Joe: A Real American Hero, My Little Pony ’n Friends, The Transformers, He-Man, She-Ra: Princess of Power, Care Bears, and Jem and the Holograms were all created to sell toys, while cartoons based on Pac-Man, Dungeons & Dragons, and the Rubik’s Cube were all about exposing children to games. The Real Ghostbusters, Rambo: The Force of Freedom, and Chuck Norris: Karate Kommandos, among other shows, went even further, by completing the trifecta of movie/cartoon/toy marketability.

While kids loved these shows, parents didn’t. Parenting groups grew even more concerned over what kids were watching for hours on end on Saturday mornings. They continued to make their voices heard regarding the abundance of animated violence and commercials directed specifically toward kids by appealing to the FCC. And the federal government stepped in to intervene, setting stricter regulations about what networks could and couldn’t show on Saturday mornings.

Along with continued concern from parents groups, a number of studies also showed that kids ages 2-17 were watching up to three hours of TV a day, they were influenced by what they saw, and many kids admitted that television programming should teach right from wrong.

The networks, however, found a way around these restrictions by syndicating Saturday morning cartoons to show them again on weekday afternoons since this time slot didn’t have the same set of strict advertising rules that Saturday mornings had.

The government eventually took notice. The result was the Children’s Television Act,which was enacted in 1990 by the Federal Communications Commission to increase the quality of educational and broadcast TV programming for children. By 1996, the federal government doubled down on what had become known as the “Kid Vid Rules” by implementing the Children’s Programming Report, which was chock full of new mandated guidelines. It clarified what the FCC felt was educational and not so educational, and set a new age demographic range for 16 and younger. The report also required all broadcast networks to air “educational and informational” children’s programs for at least three hours a week and outlawed the advertising of tie-in merchandise during the hours of 7 a.m. and 10 p.m. While educational programming was increased and advertising during the shows was decreased, these “Kid Vid Rules”weren’t enough to bring down Saturday morning cartoons alone.

As the 1990s set in, the era of Saturday morning cartoons was beginning to wane. With more personal computers, VCRs, DVD players, and home video game consoles on the market, kids found other ways to entertain themselves.

Though shows like Teenage Mutant Ninja Turtles, Animaniacs, Bobby’s World, andPinky and the Brain garnered a loyal following, cable networks such as Nickelodeon, Cartoon Network, and Disney Channel provided other ways for audiences to watch cartoons.

Saturday morning cartoons continued into the 2000s, but networks mostly showed re-purposed reruns from cable or inexpensively-made cartoons outsourced from other countries. The popularity of the Saturday morning timeslot was quickly declining. Networks began phasing out animated shows altogether and replacing them with live-action content that met the educational mandates directed by the government. Originally called the ABC Weekend Adventure, Litton’s Weekend Adventures is a Saturday morning block of shows that featured un-scripted and “pro-social programming” for families that premiered in 2011 and still runs today.

The CW network was the last station to air Saturday morning cartoons in America, broadcasting the final run of the Vortexx animated lineup on September 27, 2014.

While kids today can watch any cartoon they desire any time they want, they’ll never have the experience of waking up on Saturday mornings, settling down in front of the TV their pajamas, and eagerly waiting for their favorite cartoon to start, a bowl of sugary cereal in hand.

Saturday mornings used to be sacred animation time. Generations of kids, fueled by bowls of sugary cereal (likely advertised during their Saturday TV sessions), flocked to screens for a binge-worthy block of cartoon programming – whether it was Looney Tunes, Animaniacs, Teenage Mutant Ninja Turtles, the aptly named The Weekenders, or any other classic animated series. So, what happened to Saturday morning cartoons? From the 1960s to the 1980s, cartoons dominated kids’ early Saturday TV schedules. Most people probably can’t recall when this long-running, popular tradition stopped because cartoons gradually phased out of their lives as they aged. Perhaps, like the downfall of G4 TV, the phenomenon could never last. Profitability, changing viewing habits, and even legislation played a part in the eventual extinction of blocks of animated programming from weekend airwaves.

 

Saturday morning cartoons represented freedom from school and responsibilities. They represented the innocence of youth. We laughed, we cheered, we absorbed basic lessons about friendship, and heroism, and right and wrong. And yet, it seems, it was another quaint ritual of a forgotten time, slowly being relegated to forgotten history.

April 22

Monday April 22nd- QUIZ DAY

BELL RINGER

CNN10 NEWS FRIDAY

CNN 10 NEWS MONDAY

MINDFULNESS AND GRATITIUDE

DAILY MOTIVATION

QUIZ DAY

CNN 10 NEWS QUIZ

1. On Saturday, what country fired missiles at Israel in a first of its kind attack?

2: What is the name of the NASA space shuttle that broke up as it returned to Earth in 2003?

3: In response, NASA sets aside entire days for its engineers to focus on what?

4: Featured in Tuesday’s episode, which country is stepping up efforts to curb illegal immigration into the United States? Mexico

5: According to two scientific groups, what is happening to coral reefs due to record-breaking ocean heat?

6: How many of these events have occurred in the past 30 years?

7: Which city will host the 2024 Summer Olympic Games?

8: What are some San Francisco schools subsidizing for teachers to offset the high cost of living?

9: On Thursday, the US renewed sanctions on what country after citing a failure to allow fair elections?

10: Which company is retiring their humanoid robot, Atlas?

CNN 10 NEWS QUIZ ANSWERS

1. Iran

2. Columbia

3. Safety

4. Mexico

5. Mass Coral Bleaching

6. 4

7. Paris

8. Housing

9. Venezuela

10. Boston Dynamics

CONTENT QUIZ

  1. List the 12 principles of Animation?
  2. List 4 Animation Styles?
  3. What is an Animated Film?
  4. How is an Animated Film Produced?
  5. List 4 people/jobs that work on Animated films?
  6. List 5 of your top Animated movies of all time? (or use the list from Mojo)
  7. What is the name of the course?
  8. Who is the teacher of this course?
  9. List three (3) things you are grateful for?
  10. List three (3)  motivational says from the posters in the classroom?

 

VIDEO: STEAMBOAT WILLIE

VIDEO: POPEYE THE SAILOR MAN

VIDEO: SMURFS 

April 18

THURSDAY APRIL 18TH LESSON: What is an Animated Film?

BELL RINGER

CNN 10 NEWS

MINDFULNESS AND GRATITUDE

DAILY MOTIVATION

 

LESSON: What is an Animated Film?

VIDEO: A HISTORY OF ANIME

VIDEO: WATCH DISNEY ANIMATION’S HEAD OF STORY

VIDEO: HOW ACTORS TRAIN THEIR VOICES FOR ANIMATED MOVIES

VIDEO: TOY STORY 4

Animated films are both an imaginative wonder and a technical achievement. It is equal parts creativity and science combined into one cohesive package. You may be wondering how some of your favorite animated shows and movies are produced. The most ambitious among you even dream of making such animated works yourself. A professional career in animation requires a lot of hard work and determination. However, the goal is far more achievable than you may think. As you learn more about the medium, and the process by which animators bring their ideas to life, you will see that making your own 3D worlds is within your grasp.

What is an Animated Film?

Animated films differ from traditional film by how they are produced. Traditional film uses live-action footage captured in the real world. Cameras point at actual people, places, and items. Physical movie sets are created to serve as background imagery and unique iconography. The footage is then carefully edited to tell a story or produce an emotional response in the audience. Classic movies such as Terminator and Back to the Future utilize this traditional style of filmmaking.

Animated films can be either hand drawn in 2D, or computer generated in 3D. Each animation style varies to some degree, but the core principles have a great deal of overlap. Cartoonists and analog artists may prefer the classic 2D approach. Digital artists who love to push technology to its limit often prefer working in 3D. 2D animation includes iconic films such as Disney’s Aladdin and Treasure Planet. Examples of 3D animated films include Toy Story and Minions to name a few.

3D animated films differ from live action productions because an entire digital world must be staged in a program such as a video game engine. Instead of placing physical cameras on a set, an animator places digital cameras inside the program. This gives the artist additional leeway when lining up the perfect angle in various shots. Animation also allows for magical effects that would be impossible to fake in a live action environment.

How is an Animated Film Produced?

While every animation studio has their own unique process, there is a basic seven step formula you will find repeated throughout the industry. The following explanation of each step will give you a better idea of how your favorite animated films come to life.

  1. Idea Generation

All great animations start with an idea. The initial idea must then be built into an entire story. This step includes creating the story and planning who will work on the project. This includes hiring animators, writers, and voice actors. After creating an outline and having a plan in place, the animated film can move on to the next step.

  1. Design Bible

Since animation is a visual medium, the look of your animated film is vitally important. The design bible informs the entire staff what the project should look like. This includes reference images, sample assets, inspiration notes, and anything else needed to keep everyone on the same page throughout development. Whenever something is added to the project, it must blend in with the style and tone of the original design bible.

  1. Storyboarding

A storyboard is a simple representation of your animated film presented in a comic book style. The storyboard does not have to be perfect, as it is for internal use only. Each panel must simply convey what will happen in each scene. Again, this keeps everyone on the same page, so they know what target the studio has in mind. Text can be a major component of storyboards, to emphasize key details animators should prioritize during production.

  1. Animatics

Think of animatics as the rough draft of your animated film. The key frames are created, and basic motion is applied to major scenes. This serves as a transition phase between the static story board and the lively digital world realized in the next step. Animatics can also be shown to clients and investors to receive additional funding or satisfy development milestones.

  1. Production

The production phase is when the proper animation comes together. The key frames are polished, and all the details in between are completed. The more detail between each key frame, the smoother each motion will be. The goal of production is to make every motion in your animated film as appealing as possible. Using the twelve principles of animation, each scene is lovingly created by a team of hardworking animators.

  1. Editing and Feedback

Since animation projects often require lots of funding from investors, a nearly finished version of the film will be sent for review. The money people can request changes and the team must then choose how much they are willing to bend. While it is always ideal to uphold the creative vision, investors often get the final say on most aspects of production. Another review occurs after making the changes and the cycle continues until the investors are ready to release.

  1. Rendering the Final Product

With all the changes finalized, the complete version of the film can be rendered. Rendering is the process of completing each digital scene and compiling them into one giant file for distribution. The animation becomes a tangible product for theaters and streaming sites.

Who Works On an Animated Film?

Modern 3D animations require large teams of people. There are many roles available for aspiring artists who desire to work in movies. Here is a rundown of the key positions to consider.

Animators

Animators bring each scene to life by applying motion to the characters, objects, and other elements in a digital world. These artists rig characters and make sure every motion looks believable and is satisfying for audiences to observe.

Modelers

Modelers create objects, materials, shaders, textures, and lighting effects. Each of these assets are carefully crafted and placed into a scene, as necessary.

Writers

Writers help guide the plot forward and write dialogue between characters. Since animated films are vehicles for storytelling, quality writers are more important than you may think.

Musicians

Another critical component of any animation is the sound. Just try muting the TV while watching something to see how important this aspect of production is. Musicians add emotional impact to each scene. Sound effects can further enhance the audience’s reaction to events happening on screen.

Voice Actors

Selling the emotional journey of your characters requires the use of professional voice acting. A trained voice actor adds depth and nuance to each scene through vocal communication. When paired with excellent writing, a solid voice cast amplifies the power of your tale.

Producers/Leads

With so many teams working in tandem, there needs to be a few people keeping everything organized. Producers and team leads ensure everyone is on the right track and deadlines are met. Scheduling, budgeting, and other plans are handled so that everyone (like animators) can do what they do best without worrying about administrative duties.

How Do You Become a 3D Animator?

If you would like to become a 3D animator, a great way to do so is by attending a creative arts college. A formal degree program in 3D animation will walk you through the steps listed above. You will gain experience using industry standard hardware and software. You will learn from instructors with experience publishing their own animated films. You will even meet fellow digital artists who can help you work on your own indie projects if you prefer, instead of joining an established studio.

Upon graduating, you will have the skills and knowledge necessary to start your own studio or apply for an entry-level position at an established animation house. Keep in mind that you always have the flexibility to switch between indie and mainstream work at any time.

What Do You Learn During a 3D Animation Program?

3D animation programs start by teaching you the fundamentals of traditional art. This foundational knowledge enhances your digital designs. Knowing what the human eye finds appealing is priceless. From there, you are ready to move into digital production.

Next, you will learn the various animation principles and how to apply them to any object or character. Character assets can be rigged with simulated bones and muscles to achieve realistic results. You will also learn techniques for more alien objects and designs. After practicing with industry standard hardware and software, you will learn how to storyboard your own projects. Storyboarding and communicating your ideas is crucial to getting your point across to the rest of the team. Your ideas may be great, but you must convince others of that fact as well.

The bulk of your classes involve working on your own short films in groups with fellow students. This firsthand experience imparts each step of the production process in a memorable way. You will build confidence in your skills and develop an intimate understanding of the steps needed to publish a completed work.

The Benefits of a Formal Education vs Self-Study

Although the thought of self-study using YouTube videos may be tempting, there are huge issues with this approach. The quality of each lesson varies wildly on YouTube, and there is no organized structure to follow. The info you receive may be outdated, completely incorrect, or there may be gaps in the training that leave out critical details.

Complete and Succinct Curriculum

On the other hand, a formal education is carefully orchestrated by a panel of professionals who know what is expected of budding animators. The classes are lined up in a way to provide optimal training at an efficient rate. You can be sure that all knowledge gaps are filled and the information you receive is relevant to the current industry. Considering how fast the world of entertainment moves, you want to enter it with the proper footing.

Network with Classmates and Instructors

Attending a creative arts college also allows you to build a network of connections within entertainment. Many of your classmates will have a successful career someday. Having their contact information and being on friendly terms will greatly increase the number of job leads you have later in life. Your instructors can also serve as mentors and potential contacts down the road.

Career Services

Finally, you can take advantage of career services upon graduation. A career services staff member will help you acquire your first industry position by matching you with studios looking for entry level applicants. Boost your own reputation with the help of your school to get your foot in the door. From there, your impeccable training will carry you to a level of success within the 3D animation industry.

Want to Learn More?

If your passion is for visual effects, 2D or 3D animation, or concept art for video games or blockbuster films, this is the Digital Arts & Animation degree program for you. Gain the digital arts and animation skills you need to kick off your career in this dynamic and growing industry.

University of Silicon Valley is uniquely poised to offer a meaningful and valuable education for 21st century students. We believe in an education that directly correlates with the work you’ll be doing after you graduate. Interested in learning more? Contact Us today.

 

April 17

Wednesday April 17th LESSON: The 12 Principles of Animation Explained — The Most Important Rules for Animating

BELL RINGER

CNN 10 NEWS

MINDFULNESS AND GRAITIUDE

DAILY MOTIVATION

LESSON: The 12 Principles of Animation Explained — The Most Important Rules for Animating

VIDEO: A HISTORY OF ANIME

VIDEO: 12 Principles of Animation

THE ILLUSION OF LIFE, EXPLAINED

In this episode of the Shot List, we break down what these principles are, how they work, and why animators continue to use them to this day.

APPLY THE 12 PRINCIPLES OF ANIMATION

Squash and Stretch: Deforming objects or characters to emphasize their weight, elasticity, or flexibility.

Anticipation: Preparing the audience for an upcoming action by showing a brief movement or change in expression.

Staging: Presenting ideas or actions in a clear and visually interesting way, directing the audience’s attention to convey the intended message.

Straight Ahead and Pose to Pose: Two different approaches to animating movement. Straight ahead animates each frame in sequence, while pose to pose plans key poses first.

Follow Through and Overlapping Action: Continuing movement after the main action stops and parts of a character or object moving at different speeds or times.

Slow In and Slow Out: Gradually increasing or decreasing the speed of movement at the beginning and end of an action.

Arcs: Animating objects and characters along curved trajectories, mimicking real-world motion.

Secondary Action: Additional movements that complement the main action, adding depth and context to a character’s performance.

Timing: The speed and rhythm of movements in animation, essential for conveying weight, energy, and emotion effectively.

Exaggeration: Pushing movements and expressions beyond reality to make them more dynamic and expressive.

Solid Drawing: Creating characters and objects with volume, weight, and dimensionality, making animation appear more believable and three-dimensional.

Appeal: Making characters and animation visually interesting and appealing, designing characters with unique personalities and maintaining consistency in design and performance.

 

April 16

Tuesday April 16th- LESSON: The History of Animation — Types of Animation Styles Explained

BELL RINGER

CNN 10 NEWS MONDAY

CNN 10 NEWS TUESDAY

MINDFULNESS AND GRATITUDE

DAILY MOTIVATION

LESSON: The History of Animation — Types of Animation Styles Explained

VIDEO: BRIEF HISTORY OF ANIMATION

VIDEO: THE HISTORY OF ANIMATION

VIDEO: A HISTORY OF ANIME

POWERPOINT: HISTORY OF ANIMATION

THE HISTORY OF ANIMATION & EVOLUTION OF ANIMATION STYLES

From the beginning of film history, filmmakers have experimented with animation in many forms and techniques. In this video, we will lay out a brief history of animation and the evolution of animation styles. Including the techniques, the technologies, the differences, and the various mediums animators use to give their inanimate subjects the illusion of life. The word animation comes from Latin “animatio” and means “a bestowing of life.” Like film, animation is the illusion of movement through the rapid succession of images created by a process called “persistence of vision.” This works because when we see one image, it is retained on our retina for a fraction of a second, just long enough for a second image to appear — and thus, we see a single moving image instead of a series of flashing static images. Traditional animation was the dominant type of animation in the 20th century. Basically, this involves drawing images, frame-by-frame. As the years went on, new techniques were developed to turn animation into more of an assembly line process. Animators like Walt Disney and his studio helped turn animation into a viable commercial and artistic medium. Rotoscoping is a technique that uses live-action footage as a reference to create animation with more realistic movement. Today, we can see variations of this process in films like Richard Linklater’s Waking Life and A Scanner Darkly. Anime is an umbrella term used to describe Japanese animation, which tends to share many of the same styles and techniques as Western animation, along with some key deviations. Stop-motion animation is also similar to traditional animation, except the subjects are often physical objects instead of drawings, like puppets or figurines. Claymation is a sub-type of stop-motion animation that uses plasticine clay. Cut-out animation uses shapes or characters cut out of paper or fabric and moved frame-by-frame. More recently, 3D animation has replaced 2D animation as the most common animation style. And, yet, it follows the same general principles.

April 12

FRIDAY APRIL 12TH- QUIZ DAY

BELL RINGER

CNN 10 NEWS

MINDFULNESS AND GRATITUDE

DAILY MOTIVATION

QUIZ DAY

CNN 10 QUIZ

WEEKLY NEWS QUIZ

1. On April 8th, parts of North America experienced a total solar eclipse where a “path totality” lasted up to how long?

2: In what year will the next total solar eclipse happen in the contiguous US?

3: According to a Bankrate analysis, how much money does a family need to make in order to afford a typical home in the US?

4: What are some fish doing in the waters off Florida’s coast that has some experts alarmed?

5: President Biden held an important summit with the prime minister of which country this week?

6: The largest digital camera in the world is being installed in an observatory in which country?

7: The Biden administration set the first-ever national standard to limit “forever chemicals” in US drinking water. What is another name for “forever chemicals?”

8: The US Postal Service is set to raise the price of a stamp by how much?

9: When did the US Air Force first use the B-52 bomber in an active military setting?

10: Some cicadas are divided into groups. What is another name for those groups?

CNN 10 QUIZ  ANSWERS

1. about 4 minutes

2. 2044

3. $110,000

4. spinning

5. Japan

6. Chile

7. PFAS

8. a nickel

9. 1955

10. broods

CONTENT QUIZ

  1. Why are Movies Magic? List four (4) things
  2. Film School–Yes or No?   Explain your answer
  3. Explain Visual Storytelling?
  4. List four facts about the Eclipse?
  5. What is the name of this course?
  6. Who is the teacher of this course?
  7. Name four TV Networks that have posters on the wall of this classroom?
  8. Name four Movies that have posters on the wall of this classroom?
  9. Name four movie/film companies that have posters on the wall of this classroom?
  10. Name three things you are grateful for?

 

April 11

Thursday April 11th: LESSON: VISUAL STORYTELLING

BELL RINGER

CNN 10 NEWS

MINDFULNESS AND GRATITUDE

DAILY MOTIVATION

LESSON: VISUAL STORYTELLING

VIDEO: VISUAL STORYTELLING

VIDEO: THE LANGUAGE OF VISUAL STORYTELLING

VIDEO: WALL-E HOW TO TELL A STORY VISUALLY

How To Effectively Use Visual Storytelling

Two filmmakers working a camera.

Visual storytelling transcends languages barriers and engages viewers on a profound level. Through a masterful combination of cinematography, production design, and collaboration between directors and cinematographers, movies convey emotion, conflict, and character development solely through visual storytelling techniques. Today, we’re aiming to understanding how filmmakers can create cinematic experiences that leave a lasting impact on their audiences.

The Power of Visual Storytelling

Visual storytelling is a formidable force that lies at the core of the cinematic experience. It speaks directly to our emotions, forming a profound connection between the audience and progressing the story being told through creative, visual means. By harnessing the power of visual storytelling techniques, filmmakers have the ability to captivate viewers and immerse them in a narrative that unfolds before their eyes.

Use of Cinematography

At the heart of visual storytelling is the art of cinematography. Through the skillful manipulation of lighting, composition, and camera movement, cinematographers bring the director’s vision to life. They use these techniques to evoke specific moods, convey character emotions, and highlight the underlying themes of the story. We will talk more about the details of cinematography further down, so stay tuned!

Use of Atmosphere

One of the more subversive ways to use visual storytelling is to manipulate the atmosphere of a movie. Two key elements of a movie that contribute to this are art direction and production design, which we’ll cover in more detail. Components like the visual mood of the setting or the clothing that the characters wear can all change the way that viewers see the plot. And by altering these components during the film, filmmakers can progress the plot or show change in the characters.

Use of Symbolism

Visual storytelling allows filmmakers to communicate complex ideas and progress the plot without relying on explicit dialogue. Symbolism is a powerful tool in their arsenal, enabling them to convey meaning through carefully chosen visuals. From the use of color symbolism to indicate emotions and themes, to the juxtaposition of images to create narrative parallels, visual storytelling techniques open up a world of possibilities for filmmakers to craft unforgettable stories. Symbolism and other non-verbal techniques will be discussed in detail later on, so keep reading!

In the next section, we will dive deeper into the role of cinematography and explore the techniques used to convey emotions and progress the plot through visual means.

Conveying Emotions and Plot through Cinematography

Cinematography is a vital aspect of visual storytelling as we discussed in our blog all about cinematography in horror films. It has the power to evoke emotions, shape the plot, and immerse viewers in the world of the film. Through the strategic use of lighting, composition, and camera techniques, cinematographers create a visual language that speaks volumes without uttering a single word.

Proper Lighting

A visual demonstrating the power of lighting to create a nostalgic feeling.

Lighting plays a crucial role in setting the mood and atmosphere of a scene. Examples such as the warm hues of a sunset that evoke a sense of tranquility, or the stark contrast of harsh shadows that heighten tension show that lighting choices are crafted to convey the desired emotions. Visual storytelling techniques utilize light to guide the audience’s focus, emphasize important details, and evoke specific feelings that enhance the narrative.

Effective Framing and Composition

Framing and composition are essential tools in the filmmaker’s arsenal. Every shot is carefully composed to create a visually captivating experience. The placement of characters within the frame, the use of different angles, and the incorporation of negative space all contribute to the storytelling process. Visual storytelling techniques leverage framing and composition to convey relationships between characters, establish power dynamics, and highlight key narrative elements.

In the next section, we will delve deeper into the specific techniques cinematographers employ to express emotions, conflicts, and character development through visual means.

Utilizing Props and Settings

Beyond cinematography, another integral component of visual storytelling lies in production design and art direction. These elements work hand in hand to create immersive worlds, establish atmosphere, and progress the plot in movies. By carefully curating the set designs, props, and costumes, filmmakers can transport viewers into a rich tapestry of visual storytelling.

Production Design

A movie scene of a woman in a book store as two men film her.

Production design encompasses the overall aesthetic and visual style of a film. It involves the creation of sets, locations, and the selection of props to enhance the storytelling experience. Visual storytelling techniques come into play as production designers craft environments that reflect the mood, time period, and themes of the narrative. Whether it’s the meticulously designed interiors of a character’s home or the intricate details of a fantastical realm, production design shapes the visual language of the film.

Art Direction

Art direction further enhances storytelling by carefully curating the visual elements within a scene. Almost all components of a film like the choice of colors, textures, and patterns or the selection of costumes that embody character traits utilize art direction to help to convey important information about the story and its characters. Visual storytelling techniques allow filmmakers to use production design and art direction as tools for symbolism, foreshadowing, and creating a cohesive visual narrative.

In the upcoming section, we will explore in detail how production design and art direction contribute to visual storytelling, including the use of symbolism, foreshadowing, and the creation of atmosphere through visual elements.

Visual Narrative Techniques without Dialogue

Some of the most impactful moments in cinema occur when a film progresses its plot and communicates its message without relying on dialogue. Visual storytelling techniques take center stage, utilizing a wide array of narrative techniques to convey meaning and captivate audiences through purely visual means. Let’s explore how filmmakers harness these techniques to create powerful storytelling moments.

Visual Metaphors

Visual metaphors and motifs are a staple in visual storytelling. By using allegorical images or recurring visual motifs, filmmakers can convey complex ideas, emotions, or themes without explicitly stating them in dialogue. From a rose wilting to represent the decay of a relationship, to a mirror reflecting a character’s inner turmoil, these visual elements create a deeper layer of meaning that resonates with viewers on a profound level.

Montages

Montages and parallel editing are also effective visual narrative techniques. Through the juxtaposition of different images or sequences, filmmakers can convey the passage of time, the development of characters, or the progression of events. Montages can condense moments into a powerful sequence that propels the story forward, while parallel editing can create connections between seemingly unrelated events, enhancing the depth and impact of the narrative.

Body Language

Non-verbal communication plays a significant role in visual storytelling as well. Actions, gestures, and expressions become a language of their own, allowing characters to convey their thoughts, feelings, and intentions without uttering a word. Whether it’s a lingering glance, a subtle smile, or a tense body posture, these non-verbal cues add layers of complexity to the story, deepening our understanding of the characters and their relationships.

In the subsequent section, we will explore captivating examples of films that expertly employ these visual narrative techniques without relying on dialogue.

Visual Storytelling Examples

Visual storytelling has played a significant role in some of the most iconic movie scenes that have left a lasting impact on audiences. Let’s explore a few noteworthy examples of films that masterfully employ visual storytelling techniques to progress the plot and evoke powerful emotions.

“Up”

A shot of Carl and Ellie from the opening sequence of "Up".

One standout example is the opening sequence of “Up” (2009), where the life story of the protagonist, Carl Fredricksen, is depicted in a beautifully poignant montage. Without a single word of dialogue, we witness the love, loss, and dreams of Carl and his wife Ellie through a series of perfectly composed visuals. The use of color, lighting, and music effectively conveys the passage of time and the depth of their relationship, evoking a range of emotions within the audience.

“Psycho”

The killer from "Psycho" with his knife raised, poised to kill the woman in the shower.

In Alfred Hitchcock’s masterpiece “Psycho” (1960), the iconic shower scene demonstrates the power of visual storytelling to evoke fear and suspense. Through clever editing, rapid cuts, and the strategic use of camera angles, Hitchcock masterfully creates a sense of vulnerability and terror. The scene’s impact is primarily achieved through visuals, as the audience is left to fill in the gaps and imagine the violence unfolding, amplifying the intensity of the moment.

“Back to the Future”

A shot filled with clocks from the opening sequence of "Back to the Future".

Another notable example is the opening sequence in “Back to the Future” (1985). This opening is so jam-packed with exposition, it’s unbelievable. We learn everything we need to know about Doc Brown, one of the main characters, from a single tracking shot. Doc’s obsessed with time, he’s an inventor, his inventions often don’t work, his mansion burned down, he has a dog named Einstein, somebody stole some plutonium, and – oh, wait – it’s under the table. All that information is subliminally given to the viewers in less than four minutes before you’re introduced to any of the main characters.

These examples illustrate the immense power of visual storytelling in film. By skillfully utilizing cinematography, editing, and production design, these scenes create lasting impressions and tell compelling stories without solely relying on dialogue. They demonstrate the ability of visuals to convey emotions, progress the plot, and engage audiences in a profound and unforgettable manner.

Conclusion

By embracing visual storytelling techniques, filmmakers can create immersive cinematic experiences that resonate with audiences on a profound level. The careful selection of visual elements, the strategic use of symbolism, and the masterful execution of non-verbal communication all contribute to crafting narratives that transcend language barriers and leave a lasting impression.

As you continue your own journey in filmmaking or simply enjoy movies as a passionate viewer, we encourage you to explore the limitless possibilities of visual storytelling techniques. Embrace the power of cinematography, production design, and the collaborative nature of filmmaking. Let your imagination soar and experiment with different ways to progress the plot and captivate audiences through the art of visual storytelling.